
Resident Evil: Requiem feels like Capcom remembering who they are again.
This isn’t just Resident Evil 9 with a fancy name. This is the franchise slowing down, looking at its own history, and deciding to scare people properly instead of just throwing more bullets at the screen. And honestly? It works.
Releasing on February 27, 2026, Resident Evil Requiem doesn’t try to be loud. It tries to sit with you. The kind of horror that stays after you put the controller down.
Not Called 9, But It Knows What It Is

Capcom sticks with the name-first approach they started in Resident Evil 7, but they’re not subtle about it. The reveal teaser literally glitches the “Q” into a 9. Message received.
This is the ninth mainline game, and it plays like one that understands the pressure. Built on the RE Engine by Capcom Division 1, Requiem feels confident. No panic. No overcorrection.
Back to Raccoon City, Because Why Not Suffer More
Yes, we’re going back.

Raccoon City, the place that was supposedly erased by a missile strike in 1998, is back in ruins. Burned, silent, and somehow still standing. Seeing locations like the police station barely holding together hits harder than expected. This isn’t nostalgia fan service. It feels wrong to be there.
And that’s exactly why it works.
Two Characters, Two Completely Different Fears

Requiem splits its story between Grace Ashcroft and Leon S. Kennedy, and the contrast carries the whole experience.
Grace is not built for combat. She’s an FBI analyst, not a superhero, and the game treats her that way. Most of the time, running is the smart move. Fighting feels risky. Ammo feels precious. Even her most powerful weapon, the hand cannon called Requiem, is something you hesitate to use because the ammo is so limited.
Leon is the opposite. Fast, experienced, deadly. If you’ve played the Resident Evil 4 Remake, you already know the vibe. His sections give you control and momentum, which makes going back to Grace even more stressful.
It’s a smart balance.
Horror That Knows When to Be Quiet

One of the most unsettling things about Requiem is the infected.
They’re not just monsters. Some of them still act like who they used to be. A chef is still chopping meat. A caretaker is still cleaning floors. They don’t scream this at you. You just notice it. And once you do, it sticks.
This is the kind of horror Resident Evil used to be great at.
Play It Your Way, Get Scared Anyway

Like Resident Evil Village Gold Edition, Requiem lets you switch between first-person and third-person views whenever you want. No restrictions. No loading. Just preference.
Whether you want tight, claustrophobic horror or classic over-the-shoulder tension, the game supports it. Fear doesn’t disappear just because the camera changes.
Difficulty That Actually Matters
Requiem respects how different people play.
Casual mode lets you focus on the story. Standard gives you a clean balance. And if you really want to suffer, Standard (Classic) brings back ink ribbons and limited saves.
Bad decisions stay bad. Just like they should.
Platforms, Specs, and the Current-Gen Leap
Resident Evil Requiem launches on PC, PS5, Xbox Series X|S, and Switch 2. No last-gen support. This is a proper current-gen game.
If you’re on PC, you’ll want at least:
- i5-8500 / Ryzen 5 3500
- 16 GB RAM
- GTX 1660 or RX 5500 XT
More power gets you smoother fear, but the point is clear. Capcom isn’t holding back.
PRE-ORDER NOW at ITEMKU

Resident Evil Requiem doesn’t try to outdo everything that came before it. It doesn’t need to.
It understands tension. It understands restraint. And most importantly, it understands Resident Evil.
If Village was about scale and spectacle, Requiem is about consequence. About places you shouldn’t return to and memories that refuse to stay buried.This feels like Resident Evil being confident again.
And that’s way scarier than any jump scare.
